Droplette: A cozy puzzle platformer where players use elemental abilities to manipulate the environment and rescue their captured friend.
Overview:
• Created player's movement and projectile features for four abilities.
• Environmental puzzles such as weighable systems and anti-gravity ramps.
• Collaborating with designers to implement gameplay, models, animations, and music.
• Bug fixing player, gameplay, and boss AI.
• Saving and loading integration with save files.
• Windows, Linux, and Mac builds shipped to Steam including achievements.
Player Abilities:
Implemented the core movement and projectile mechanics for 4 distinct abilities. Each ability interacts uniquely with the environment,
encouraging players to experiment on the surroundings.
Water offers versatile mobility
through dashes and double jumps, while
mud emphasizes physics-based gameplay with a ball form.
Ice
slows down time to create precision-based puzzles and platforming.
Cloud introduces late-game traversal
by transforming the player into a projectile, with intangibility to navigate through relevant obstacles.
Environmental Puzzles
Environmental puzzles were designed to leverage the player's elemental abilities. A
weighable system used in pulleys and
unstable setpieces react to mud projectiles, calculating the mud quantity and adjusting for various positions.
Anti-gravity ramps
use splines for flexibility. They utilize floating pawn movement to attach the player to a ramp's surface, reverting to physics when detached.
Pipes also use splines for flexibility, featuring adjustable variables that control suction, and its intensity. During suction,
it takes in projectiles or the player's mud ball form and shoots them out of the other end, creating momentum and time-based puzzles; additionally, they
serve as an engaging and dynamic means of movement.
Boss Mechanics
The Mud Boss serves as a final test for players, featuring attacks that strategically challenge the use of the mud ability. These attacks are
designed to offer counterattack opportunities ensuring players can use various methods to defeat it for replayability. The fight incorporates
the fundamentals from previous puzzles to show the players wisdom and growth.
His
hammer attack, when dodged, spawns a mud ramp spline allowing access on top of the boss to attack.
Mud suction works like a giant suction pipe which sucks the player in to deal a drop of damage. Shooting mud projectiles
before getting sucked in damages the boss.
The boss shoots
mud projectiles and
mud walls which damage the player on contact. The player
can dodge or shoot them with water.
Additional Features:
To enhance replayability, post-game content was developed. This includes time trials, hidden collectibles, and unlockable cheats like
infinite jumping which can be brought into a new save for NewGame+. These features cater to completionist players, providing additional
layers of challenge and exploration.
Recruiters contact
me for copy of game or access to GitHub repository to see skillset.